For a flow that holds up the moment real users touch it

Hire UI/UX Designers

A flow can pass every visual review and still lose users at the one interaction nobody actually tested by hand. UI/UX designers are tested against that exact gap, then placed to keep the craft, accessibility and consistency of your product's interactions honest.

  • Profiles typically within two business days
  • Replacement Assurance: If an engineer is not the right fit, a replacement from our own team starts within ten business days of your request, at no extra cost
  • You interview before placement if you want to
  • At least four hours a day inside your core working hours. Two hours plus a daily written handover for the US West Coast
  • 14-Day Risk-Free Trial: For your first engineer on a time-and-materials engagement. Up to 14 calendar days or 80 logged working hours, whichever comes first. End within the trial and pay nothing for trial hours. Continue beyond it and those hours are billed at the agreed rate. Unpaid trial work remains ours if you stop
Accessible by default, not by auditReplacement is our cost, not yoursAI augmented, human governedEvidence before estimatesYour IP from day oneOne accountable owner per engagementFounded in 2011. Part of the Vinove Group500+ full-time engineers, as of September 2026NASSCOM member
Watch · the 90-second brief

How we evaluate a UI/UX designer

The tasks, the signals and the onboarding, walked through by the people who run them.

90 secWatch without filling in a form.
A UI/UX designer running a heuristic evaluation on a live screen.90 secSample frame · video pending

01Published, not promised

The assessment behind every designer we send.

The UI/UX bar is published, not assumed: five competencies, the exact task behind each, and the shortcut that ends a candidacy. Most interviews review visual polish. This one asks whether a flow actually holds up under real use.

What we listen forWhether the structure matches how users actually think, not how the org chart is organised.

The task we set

Users cannot find a feature that is used often but buried three menus deep. Propose your restructuring approach.

What strong sounds like
Reorganises around the task users are actually trying to complete, not around the internal team structure that built each menu.
What gives us pause
Moves the feature to a different menu without first understanding the mental model users bring to the navigation.
Craft

Figma · Prototyping (Low & High-fi) · Interaction Design

Structure

Information Architecture · User-flow Mapping · Card Sorting

Accessibility

WCAG 2.2 · Screen-reader Testing · Colour Contrast Auditing

Evaluation

Heuristic Evaluation · Usability Testing · Design QA

02Who you actually meet

The bench, priced by seniority.

Three seniority tiers, priced honestly, and the engineers who fill each one today. Real names and photos take their place as soon as we can share them, and the standard stays exactly the same.

Engineer

Features scoped tightly enough to ship inside your review bar, every time.

The right first hire when your seniors already set the standard.

$1,900–2,500per month

Senior

The hard module nobody else wants to own, taken end to end.

Ownership of a surface, without adding a manager to your headcount.

$2,700–3,400per month

Lead

The workstream's decisions, made daily, so nothing waits on a meeting.

One accountable voice for a pod or initiative that can't afford to drift.

$3,700–4,600per month

  • UI/UX designer

    2 yrs · US East overlap

    Redesigned a user flow after a heuristic evaluation found three steps users consistently abandoned

    • User Flows
    • Wireframing
    • Accessibility
  • Senior UI/UX designer

    5 yrs · UK + EU hours

    Brought a product's interaction patterns into consistency after five features had each invented their own

    • Interaction Design
    • WCAG Compliance
    • Prototyping
  • Lead UI/UX designer

    8 yrs · EU + US split

    Owns the accessibility standard now checked against every screen before a release ships

    • Architecture
    • Heuristic Evaluation
    • Design Craft

Indicative ranges, representative profiles. Exact figures and named engineers arrive with your shortlist.

Weighing this against a freelancer, a direct hire or a marketplace? See the honest comparison

03From stated problem to first change

Four steps, each closing on evidence.

Craft judgement under a real usability question is the actual test here, not a tool list. There is no cost to you if you exit early.

  1. Define the flow that is breaking

    We map where users actually get stuck or confused in your product, not where a screen merely looks dated. The brief names that break, not a headcount request.

    A brief your leads sign
  2. Match against your product's craft

    Candidates are screened against your actual flows, your accessibility bar and your interaction patterns. Three designers who understand your craft beat thirty who list Figma on a resume.

    Three fits, not thirty CVs
  3. Assess on the real tasks

    Your team can watch the information-architecture and heuristic-evaluation exercises directly. What shows up is craft judgement, not a beautifully rendered but untested mockup.

    Evaluation you can watch
  4. Onboard inside your process

    Access, context and a first interaction fix scoped to a real flow in your product. Continuity cover keeps a departure from ever becoming your design gap.

    A merged change in week one

04Evidence and proof

Designers whose craft held up under real use.

UI/UX proof is an interaction or flow that measurably got easier to use, not a portfolio piece admired in isolation. Every record here waits for written client approval before production.

Explore case studies
A product navigation restructured around a real user task.
Aster North · Product SaaS, US

A navigation structure rebuilt around the task users were actually doing.

Aster North's most-used feature sat three menus deep, and support tickets kept asking where it had gone. A UI/UX designer restructured the navigation around the task itself rather than the team that had built each menu, and the tickets stopped.

Navigation-related support tickets
Dropped sharply
Time to restructured navigation
Two weeks
Sample · pending client approval
Portrait of an operations director discussing an accessibility fix.

Our screen-reader users could finally complete the flow that a contrast checker had told us was already fine.

Mei TanakaDirector of Operations, Tern
Sample · pending client approval
Portrait of a CTO discussing interaction-pattern consistency.

The same delete action finally worked the same way everywhere in the product, which sounds small until you use it.

Daniel MercerCTO, Vela Ledger
Sample · pending client approval

05Three shapes, one standard

Add a designer, a craft pod, or a practice.

Most teams start with one designer refining flows and interactions inside a product that already exists. Some need a pod owning a whole surface's interaction design end to end. Where the product's craft needs building from scratch, we point you to the practice instead.

  • One named designer

    A single UI/UX designer inside your direction and your reviews. The smallest commitment, and the usual way engagements begin.

    Team extension
  • A craft pod

    A pod with its own lead that owns interaction design and accessibility across a whole surface. You set priorities while the pod carries delivery.

    Delivery pods
  • The practice, not the person

    If what is missing is a product's craft built from scratch, not one seat filled, product engineering takes on that scope instead.

    Product engineering

06Straight answers

Asked before a UI/UX designer hire is signed.

What does a UI/UX designer actually do day to day?

Designs the information architecture and interaction patterns users move through, checks accessibility directly rather than assuming it, and keeps patterns consistent across the product. Most of the job is craft discipline that a style guide alone cannot enforce.

How is this different from a product designer?

A product designer owns the broader translation from a business problem to a design solution across a whole system. A UI/UX designer works closer to the craft itself: information architecture, accessibility and interaction consistency on specific flows.

Can we run our own interviews as well?

Yes, the published tasks are built to be reused directly. Several clients now run the heuristic-evaluation exercise themselves in later hiring rounds.

How fast can a UI/UX designer start?

A shortlist arrives within days, drawn from a bench assessed on an ongoing basis. After that, the actual start date depends on how fast your side can grant access to the live product and its files.

Who manages the UI/UX designer day to day?

Your design or product lead reviews the work and sets the bar for it. What we manage is the employment side: payroll, continuity, and stepping in if a replacement is ever needed.

What if the UI/UX designer is not the right fit?

Tell us as soon as it is clear and we replace them at no cost to you. Whatever went wrong gets fed directly into who we send next.

Do your UI/UX designers use AI tools?

Yes, for drafting rough layout variations and filler content fast during early rounds. The interaction judgement, the accessibility review and every prototyping decision stay entirely with the designer.

How does pricing work for a hired UI/UX designer?

Rates for craft-focused design work scale with the complexity of the interaction patterns and the accessibility bar you are holding to. Expect a specific monthly number on the shortlist, billed monthly with a notice-period exit and nothing charged simply to place someone.