Online Gaming for Entertainment Industry

Online Gaming for Entertainment Industry

  • Client Domain: Game Design
  • Location: USA
  • Industry: Gaming

Developing a game which can be played easily on a web browser as well as on mobile devices, including iPhone and iPad, was the main reason why our client for this project came to ValueCoders. The purpose for it was very clear – developing an multiplayer scalable game which can be accessed easily and renders correctly in all devices. Moreover, it should be stable enough for accommodating thousands of people when playing online and should be fast to keep the players engaged. In addition, it should feature rich graphics, rich sound which could lead the player to a state as he is playing the game and for sure and becomes addictive to the core. This is exactly what ValueCoders developed and delivered to the client. ValueCoders made the use of Socket based programming in HTML5 and for developing the games. This case study shows how to use Scalar Vector Graphics (SVG) and HTML5 with integration node.js backend to create the game.

Learn More


  • Gaming
  • eCommerce


  • Game Design

Technologies Used

  • HTML5
  • Javascript
  • SVG
  • node.js
  • mongoDB
  • AWS
  • EC2
  • S3
  • Cloudfront

Client Requirements

  • Developing a gaming platform which can be accessed via web browsers.
  • Games should be developed using HTML5 socket based programming.
  • Gaming should be both single player as well as multiplayer.

Challenges Faced

  • Required developers who is well diversified with HTML5 socket based programming.
  • Integrating Node.js with HTML5 in the backend for creation of games.
  • Making games run with both desktop as well as mobile phone web browsers.


The ValueCoders developer team started its work using canvas tag rst and then they started mapping the pixels of the boxes which together made the path. Scalar Vector Graphics was used for tracing the path where cars will race. Coordinates for each boxes was stored in the database as attributes of the box for message ordering. Due to the simple HTML wouldn’t have drawn polygons, HTML5 was used to create that Smooth Angle movement in the corner areas been able to draw the path, along the curves of the race track. It made the movement of the car natural along with traced path trajectory.

The application was executed for supporting 10 virtual players where the real-players can select from to play with. A maximum total of six players could be invited to play together as a group. This six player group could have any number of mix real and virtual players. The path comprised of a large number of boxes . Each box created had its own rules which can dynamically select a rule from a set of underlying rules.

Moreover, each box also had a set of underlying cards and here, cards have more rules. Like for instance, nce the dice is rolled, player-1 will stop at Box-3. and Box-3 have 10 underlying rules and 7 underlying cards. And then dynamically card-6 would be there for the Box-3 as it was selected by the application, then whatever rule would be there on the card, it would be automatically applied to the car and the car would move forward accordingly or backwards

Future Relationship

ValueCoders successfully executed the Online Gaming Website development well within the time frame. The client achieved its target of making an user friendly Online Gaming Website and adding custom functions for better customer experience.

It was a learning experience for ValueCoders to work on this development project that has helped the client and brought in repeat business as well. We ensured that the client and the development team were on the same page by frequent collaboration and regularly making use of project reporting tools. Agile methodologies were used throughout the time to discuss, improve and implement solutions before the final delivery of the application.

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